When this page went up, Modern Warfare 4's Map Voting story was split down the middle. The three-map widget rebuild was official, written into the November 7 patch notes with Shransit named as the example. The other half, where the vote did not behave when only two maps were on the ballot, sat on an outlet known-issues tracker and nowhere official, so we held it as reported. The November 10 update closes it.
Confirmed, and it resolves the open half of this page. The November 10 section of the official Modern Warfare 4 Season 1 patch notes lists the two-map vote issue under Recently Addressed. This page previously held that claim as reported because it existed only on an outlet tracker and on no official page. The official notes do not say what the misbehavior was, only that it is handled.
What changed today
- It is in the official notes now. The November 10 section lists, under Recently Addressed, an issue where Map Voting would not function correctly when only two maps were available to vote on.
- The whole story is now official. Both halves of this page come from the same source: the three-map widget support from November 7 and the two-map fix from November 10.
- The defect itself was never described. Neither the tracker nor the notes say what not functioning correctly meant in a lobby, so there is no before picture to check your memory against.
Why hardcore SnD cares
In Hardcore Search the map is most of the game plan. Which site you hit, which lane you hold, whether a trophy earns a slot: all of it swings between Shipment and Shoot House. The vote screen is the last point where a lobby gets a say in that, and short ballots are the normal case in a focused playlist, not an edge case. A vote you can trust means a crew can aim its prep instead of preparing for everything.
- Shransit is the live test. Shipment, Shoot House and Transit 213 cycle together, with Hardcore reachable through Quickplay, so you will meet a two-map ballot inside a session or two.
- Verify before you plan around it. An addressed line is a claim about code, not a result in your lobby. Watch one vote land on a two-map ballot before telling a crew the vote is reliable.
- Scrims never depended on it. Private match lets you pick the map outright, which is still why serious practice does not live in Quickplay.
What is not confirmed
The notes confirm a fix and describe neither the bug nor the test. There is no statement that two-map ballots behave in every playlist, no mention of Hardcore specifically, and no detail on whether the widget handles ballots larger than three map and mode combinations. If your lobby still sees a vote misfire on a short ballot after today, that is new information worth reporting rather than a known issue.