Infinity Ward shipped a Modern Warfare 4 update on November 2 with no weapon table attached, which is usually the cue to skip it. Read this one anyway. Three of its multiplayer lines are about what you can see, and two are about where an opponent is allowed to stand. In Hardcore Search both of those are round-deciding.
Confirmed. Every item here is a line in Infinity Ward's own Modern Warfare 4 patch notes under the November 2, 2026 heading. What the notes do not give is scope: they name Sentry and Mumbai but not which spots were closed, and they call the Shipment spawn work a first pass without saying what follows it.
What the patch changes
- Death Skulls got dimmer. The notes say the brightness and opacity of Death Skull icons on the HUD were reduced to improve visibility during gameplay.
- The after-death damage readout was rebuilt. The After Death Damage widget now uses a simplified color scheme and identifies left and right side body parts individually.
- Sentry and Mumbai lost out-of-bounds spots. The patch closes out-of-bounds exploits on both maps, and separately fixes a visual issue with trees on Mumbai.
- Shipment spawns got a first pass. Infinity Ward adjusted some spawn logic on Shipment and calls it a first pass, with more work on the map planned.
- One laser bug is gone. The center dot no longer stays visible during weapon inspections when a bright laser attachment is equipped.
Why Hardcore SnD cares
Hardcore strips the HUD down for a reason: in a one-life round, anything painted over the screen is something you did not see an enemy through. Death Skulls sit exactly where a body just fell, which is exactly where you are looking next. Dimming them is a small change to a frequent problem. The after-death readout earns its place differently. If it tells you the shot landed on a left arm instead of somewhere vaguely torso-shaped, you can audit whether crosshair placement or the hit location tuning cost you the duel.
- Out-of-bounds is integrity, not a bug report. A player standing outside the playable space on Sentry holds an angle that no rotation answers. Closing those spots is worth more to a scrim than most weapon tweaks.
- On Shipment, spawns are the map. At that size spawn logic decides rounds outright. A first pass is a start, and Infinity Ward says it is not finished.
- Audit your deaths this week. With left and right named separately, the after-death readout is finally good enough to settle an argument about whether a lost trade was placement or tuning.
In Hardcore, every pixel of HUD is a pixel you cannot see an enemy through.
What the notes do not say
The notes name the maps but not the spots, so there is no way to tell from the notes alone whether the Sentry and Mumbai holes your lobby already knows about are the ones that got closed. The Shipment line is explicitly a first pass with no timeline for the rest. And the same patch reverted a movement mitigation while admitting the server-side fixes leave minor visual animation bugs behind, so odd animations this week are known rather than new. Season 1 patch notes are due later this week ahead of the November 5 launch at 9 PM PT, and that is where the scope should firm up.